![]() To protect the identity of the players, the KoE game will be entirely "in-character", with no visible indication of which player corresponds to which noble houses. The aristocracy and nobility that participate in the Kingdoms of Elyria game will be playing as their noble houses, 2-3 generations before the birth of their first character in Chronicles of Elyria. As you can imagine, Kingdoms of Elyria will come after selection of Kingdoms, Duchies, Counties, and settlements, as well as selection of custom family names. The actions that take place during Kingdoms of Elyria will quite literally be writing the recent history of the servers. ![]() Kingdoms of Elyria will begin approximately 50-60 Elyrian years before the events of the Prologue. Kingdoms of Elyria is intended for the nobility and aristocracy, but other players eager to test the game out in their own low-resolution engine have their chance through Prelyria. Kingdoms of Elyria gameplay focuses on the following CoE mechanics: It even allows the players to send couriers to mobilized military to change their orders. In the event that someone was to obtain a Casus belli, the 2D perspective allows someone to direct markers to indicate where the armies should mobilize. KoE is about helping to shape the political landscape by giving players an additional opportunity for conflict and drama - allowing players to form and change alliances, declare wars, fight for shared resources, and even invest in research. The minigame's creation is predicated on a need for Soulbound Studios to gather data on how kingdoms interact within the game world, so they can informatively design the mechanics governing those interactions. It will include the features necessary to do kingdom / land / domain management, which includes settlement building, architecture / construction, and the ability to zone land. KoE is about testing the mechanics which will be introduced as part of Alpha 2 testing. ![]() Kingdoms of Elyria is a planned 3D game resembling a traditional kingdom management game, run in the same Unreal Engine 4 client used for Prelyria (formerly known as Vo圎lyria, see Trivia below). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |